Activities

Activies are Narratives that are constructed into templates using Wandering platform. A template is structure that place Location Based Learning Object into a intuitive meaning such as: games, routes, navigation, searching and so on and so forth. Wandering platform used Wordpress and Experiencity to create such templates. A template usually follows a specific need and logic and it's creation is promoted by people who have a specific audience and goals that can be generalized and then reused. Activities can divided according to the following typology, based on their morphology:

Games
A game is a generic name for structure that consist a simple set of rules that allow decision making regarding the way, order, past and direction in which Location Based Learning Objectare preformed. They integrate the experience by imposing order motivated by sense of achievement, either by competition of challenge. they are are not necessarily connected to learning content, but represent an external set of rules. the core version of games are PDF games these games are printed on paper allowing access to content via barcode scanning, they consist a set of rules are easy to produce and come in great variety. they are intuitively used for people who have smartphone. using QR scanners, such as Wandering QR lite. they are generated on thewandering.net platform. the following game templates are available:
 * City monopoly
 * Tic Tac Toe
 * matching
 * Photo station matching Game
 * Bingo

interactive board games If a more accountable game is needed, for instance when you a big scale competition, they are produces as web site or applications, these games are less intuitive since the are more reliant on technology. in this sort of games you create a board and set the rules. afterwards the sessions can be simultaneously opened for the same board. Additionally since they are digital they can be reused. Bingo- Tictactoe- Monopoly- Risk- and more they are created using Experiencity.

all games in this group are based on a few simple rules:


 * claiming- any right answer to a right/wrong question in the DO section receives a claiming code. the claiming entitles you with the station. Experiencity differentiate write/wrong questions in the doing section a shows then only
 * board structure-on the 2*2- 9*9 board stations can be places in any order. this opens a great variety of specific rule sets
 * number of players- 2-4 depending on the game designer

A close relative will be the Puzzle game

competative games


 * Place Race
 * Score orienteering

Routes
A route is a story that leades you from one point q scene to another in a linear fashion


 * simple linear route
 * Motion story mobile site & application
 * Scavenger

Code

A code is an organization of lilos without a particular order or either the order is not directly driven from a interkink a good example will be : Street View

Mobile web sites
Mobile web site are especially designed (mainly [Wordpress http://wordpress.org/] ) they contain both the creation and presentation of stations. each station is represented on a local map and on Wandering user. It is easy to create additional templats and Wandering team will be happy to assist in it's creation.
 * City sitecity site multilng
 * workshop
 * Blog site
 * Mueseum site
 * Exibition site
 * magazinesmagazines multilng
 * School Site

Applications


 * Blog application
 * Wandering AR for android
 * Customized Wandering AR for android

Plug in
 * Word press Blog application

Typology according to audience

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