Wandering

What is "Wandering"?
Wandering is a mobile learning platform that enables users to create and share interactive experiences situated in the real world. The term "share" refers to sending someone to do something somewhere. "Wandering" is used for education, tourism, training, research, advertisements and sharing experiences - through creating and participating in a variety of location based activities: games, tours, workshops etc. These activities are composed of stations Location based Interactive Learning Objects created by "Wandering" community of users and facilitated by the Wandering Wizard. The stations are situated in a public sphere and users can comment, share, rate, certify and organize them. They are modular and can be used independantly or on the platform. User can also search, wander (view 10 random stations in a short distance) or use a code that bundles a few stations together. Numerous objects can be built on the same location, enabling a variety of perspectives.

The interface for each activity matches its goals. It can be a QR code (each stations has one), a link, a PDF game board, a post, HTML site, several types of applications including an AR app and the basic web interface which works on all browsers. Some of the interface options can translate content while others stick to the creators language.

Why was "Wandering" created (interests)
Wandering is the practical incarnation of the Idiosyncratic Project. The Idiosyncratic Project is concerned with The radical potential of the combination of mobile technologies and web environment. It is obvious that this combination holds the possibility to create a bottom up augmented environment. This augmentation is not a technical one, but rather multiple layers of culture and knowledge, embedded into physical places and revealed through interaction.

Wandering also approaches Location Based Learning in less radical ways, and tries to refer to the needs and interests of daily life in terms people know, understand and are willing to be invested in, e.g. games, education, tourism, advertising, commerce etc. Therefore the basic framework is of a commercial web 2.0 firm (currently based in the middle east). It  maintains the idiosyncratic project's concept, through the ability to create and use LILOs (Location based Interactive Learning Objects) freely, openly and publicly. In addition the Wandering platform enables to generate the above activities and prices them, so people will be able to get a sense of value internally and externally. If asked to, it is also possible to create a project with more customization through this platform, with charges for the costs.

The vision is of millions of people participating in the process, this way there will be an "eco system" of learning and engagement in the physical world. If that won't work out, a large quantity of substantial activities constantly taking place in the real world is good enough.

Who operates "Wandering"
It is a bit ridiculous to talk of web2.0 environment in terms of ego (keep in mind this is a wiki you can edit), yet since people sometimes feel more comfortable with personalization, David Lachmish and Shani Ziv are good names to refer to, since they own Wandering, put the name of it in bold, and operate the infrastructure.

what to do next

 * Use
 * Learn
 * Study
 * Ask Questions